Week 2

My task for this past weekend was to create some basic 3D previsualizations for the shadow sequence.

I tackled this project completely within the Solaris stage in Houdini. I haven’t worked much with Mixamo models and animations in Houdini so it was fun to learn a little more. I ended up rendering the scene out as opposed to just a play blast because it created a result much closer to what we had previously discussed as a group.

There were some file transfer issues with the breaker room previz model so I ended up having to throw together my own. Luckily the room is pretty simple so it wasn’t really a hassle.

While making this quick previz I did encounter a few thing to note for when we actually do film the live action elements. The main issue that was made clear by this test is that there needs to be some kind of ambient softer lighting in the room aside from the flash light because it limits the spatial awareness for the audience. Just a little bit of light outside of the flashlight gives some context as to what is around in the room.

We met with the director and producer for the project again and where able to plan more on the flashlight aspect of the scene so I can further refine it in context. I also got further clarification as to what exactly happens when the solider disintegrates. The idea is that they become a shadow demon as well in sort of a ink splatter effect.

Here are some dumb goofy things I made.

Next
Next

Week 1